Chronoweaver's Loop is a small time-loop puzzle game where you play as Mune, a young apprentice mage who must solve the puzzles of her mentor's crumbling tower. This demo is only 2 floors long and intended to be a proof of concept. We'd really appreciate any and all feedback at this point! 

How To Play

  • WASD to move Mune
  • Space bar to interact (Read the book, Cast spell)
  • Use your spell to move blocks and fill holes
  • Move the orbs to the correct holders to open the door
  • Book lore gives hints!
  • Full-screen recommended


Known bugs

  • You can select multiple objects at once
  • If your spell is active and a block falls, you cannot select it until you recast your spell


Feedback


  • Contact bc at: @bclikesyou on Twitter or at bclikesyou [at] gmail [dot] com


More Details

The full game release will include:

  • 4 floors with puzzles
  • A wrap-around puzzle
  • Intro and outro cutscenes
  • An expanded soundtrack
  • Playable in-browser
  • Merch
  • Free for you to play


Team

bclikesyou - programming, pixel art, music, design

Noelle Brandmier - promo art


Software / Assets

StatusIn development
PlatformsHTML5
Rating
Rated 3.0 out of 5 stars
(3 total ratings)
AuthorCosmonaut Collective
GenrePuzzle
Made withAdobe Photoshop, Construct, Aseprite, Adobe Illustrator, Bfxr
Tags2D, Female Protagonist, Pixel Art, Top-Down
Average sessionA few minutes
InputsKeyboard

Comments

Log in with itch.io to leave a comment.

it is possible to get softlocked and neededing to restart because of a rock breaking a tile to the exit :p other then that, great game!

just learned bout moving rocks nvm lol :p dang

<3

(+2)

Nice! Also, bug report! If you push a block against another block, and one goes into the hole, the other disappears.

(+1)

Ok apparently it's proximity based, so if the model that falls is close to others, they all disappear.

Wow dang! I'll try and replicate it but that sounds like a good one. Thanks for the heads up!

(+1)

Yur Welcome!

(+1)

Honestly, it's stunning

No you are!

(+1)

Cool game! What did you use to make the music?

Thanks! The music was created with Reason, LSDJ samples, and Native Instrument's synth, Massive.